[14.17] THE ULTIMATE S14 CHALLENGER Kled Guide! (2024)

Passive While Mounted: Skaarl the Cowardly Lizard

INNATE: Kled rides his semi-trusty mount, Skaarl. While mounted, all damage dealt to the duo is suffered by Skaarl, who has 400 − 1420 (based on level) base health (+100% bonus health). Percent-health effects consider Kled & Skaarl's combined maximum health.

Being reduced to 0 health causes Skaarl to flee, forcing Kled to dismount dismount, with all damage in excess of Skaarl's health being ignored. Dismounting cleanses Kled of all crowd control and for 0.5 seconds, causes him to become untargetable, immune to crowd control, and gain 100% damage reduction. While Kled is dismounted, his base health and base movement speed are reduced, base attack range is increased, Bear Trap on a Rope Bear Trap on a Rope is replaced with Pocket Pistol Pocket Pistol, and Jousting Jousting and Chaaaaaaaarge!!! Chaaaaaaaarge!!! become unable to be used.

When Dismounted


INNATE: Kled is only vulnerable to death while dismounted. Kled has 340 − 1530 (based on level) base health, which is not improved by sources of bonus health, as well as reduced base movement speed and increased attack range. Percent-health effects consider Kled & Skaarl's combined maximum health, meaning that an unmounted Kled is always considered to be low health.

Kled gains 100 − 185 (based on level) bonus movement speed when moving towards enemy champions within 900 range, but his basic attacks against them are reduced to 80% AD damage. Additionally, he gains the ability to restore Skaarl's Courage Courage to reunite reunite again.

INNATE - COURAGE: Kled gains 15 Courage when basic attacking an enemy champion, 20 Courage whenever he scores an enemy champion takedown within 3 seconds, 4 Courage for minion kills, and 5 Courage when basic attacking a structure or epic monster. At 100 Courage, Skaarl returns with 50 / 60 / 70 / 80% (based on level) of Skaarl's maximum health after remounting over 0.7 seconds. Mounting up Mounting up resets the cooldowns of Bear Trap on a Rope Bear Trap on a Rope and Jousting Jousting.

While at the allied fountain, 25 Courage is generated every 0.25 seconds. Recalling Recalling fully restores Skaarl's Courage and health. If reuniting outside of base, Skaarl gets Frayed Nerves, which prevents him from gaining Courage for 30 seconds.

The current status of Kled's own health is preserved between subsequent dismounts. While mounted, Heal power.png healing will first affect Skaarl's health and will only restore Kled's health while Skaarl is at full health.

Q While Mounted: Bear Trap On A Rope

ACTIVE: Kled hurls a bear trap tied to a piece of rope in the target direction, dealing physical damage to all enemies it hits, increased by 50% against Minions and monsters.

PHYSICAL DAMAGE:»
30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
The bear trap stops at the first enemy champion or large monster hit, forming a tether between Kled and the target for 1.75 seconds, during which the target is revealed. The tether's radius slowly decreases over the duration.

If the tether is not broken by the end of its duration, Kled pulls the target 100-units towards him, deals them physical damage, inflicts them with 60% Grievous Wounds for 5 seconds, and slows them for 1.5 seconds.

PHYSICAL DAMAGE:»
60 / 110 / 160 / 210 / 260 (+ 120% bonus AD)
SLOW:
40 / 45 / 50 / 55 / 60%
Bear Trap on a Rope can be cast while Jousting Jousting.

Q While Dismounted: Pocket Pistol

PASSIVE: Kled periodically stocks an ammo charge, up to a maximum of 2. Kled will store ammo even while mounted mounted.

ACTIVE: Kled sprays a cone of five pellets in the target direction, dealing physical damage while recoiling 250 units in the opposite direction.

PHYSICAL DAMAGE:»
35 / 50 / 65 / 80 / 95 (+ 80% bonus AD)
Pellets collide into the first enemy champion they hit, and deal 20% damage per pellet beyond the first. Each pellet that hits an enemy champion or epic monster restores Courage Courage, by 5 and 2.5 respectively.

W: Violent Tendencies

PASSIVE: Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 basic attacks within 4 seconds after the first, with the final attack dealing bonus physical damage, capped against monsters.

BONUS PHYSICAL DAMAGE:»
20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 5% per 100 bonus AD) of target's maximum health)
Turrets are only affected by the base damage.

E: Jousting

ACTIVE: Kled and Skaarl dash in the target direction, dealing physical damage to all enemies struck and pulling minions and small monsters towards him. This cannot cross terrain.

PHYSICAL DAMAGE:»
35 / 60 / 85 / 110 / 135 (+ 60% bonus AD)

Upon hitting an enemy champion or large monster Kled and Skaarl dash a fixed 200-units through them, marking them for 3 seconds and revealing them. At the end of the dash Kled and Skaarl gain 50% bonus movement speed for 1 second and the ability to recast Jousting after 0.5 seconds.

RECAST: Kled and Skaarl dash through the marked target. This subsequent pass can cross terrain.

The mark will remain even if the target dies.

R: Chaaaaaaaarge!!!

ACTIVE: Kled and Skaarl charge towards the target location, automatically navigating terrain along the way, during which they're ghosted and immune to crowd control. If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled dismounts dismounts during it.

While charging, the duo gain Movement speed icon.png bonus movement speed and a Hybrid resistances shield for every 0.25 seconds of traveling, up to 950 total movement speed over 3 seconds and 10% − 100% (based on time traveling) of the maximum shield amount over 2.25 seconds respectively. The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft in their wake, lasting 9 seconds. Allied champions following the draft gain Mr. Kled's Wild Ride.

MINIMUM SHIELD:»
20 / 30 / 40 (+ 30% bonus AD)
MR. KLED'S WILD RIDE: Gain 650 total movement speed.

Skaarl homes in on the first enemy champion in range, colliding with the first visible enemy champion on the way, or the main target, to knock them back 100 units and deal physical damage, increased by 0% − 200% (based on time traveling).

MINIMUM PHYSICAL DAMAGE:»
4 / 5 / 6% (+ 4% per 100 bonus AD) of target's maximum health

[14.17] THE ULTIMATE S14 CHALLENGER Kled Guide! (2024)

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